Action You Can Feel. Fantasy You Can Believe.
Metal, Magic and Lore is quickly becoming the premier fantasy roleplaying system for gamers who want a game that gives a visceral, high-stakes feel, the grit of sophisticated, detailed mechanics, and the drama of fantasy gaming in one steel-edged blow.
Following in the best traditions of Tolkien, Brooks, Abercrombie and others, Metal, Magic and Lore immerses you in a rich fantasy setting with depth; a living world simulated in painstaking detail, where truly any character concept, story, or challenge can be brought to life.
Smart. Deep. Intuitive.
A system of combat, skill performance, culture, economy, and more, based on more than 10 years of exhaustive academic research, Metal, Magic and Lore asks the perennial 5th Epoch question: Can You Feel It?
Conflict is realistic, tactical, and deadly. You’ll need to use more than your dice to emerge alive- you’ll need your wits and your nerve to overcome the challenges of an era boiling in conflict.
Familiar, but New. Accessible, but Rich.
Here you’ll find Men, Dwarves, Elves, and others locked in struggle against adversaries common and fantastic, but you’ll also find complex, sweeping cultures full of history and a world steeped in lore both mundane and magical. Metal, Magic and Lore brings the most intimate experience of medieval life and its struggles for survival into harmony with the imaginative possibilities of fantasy worlds.
Metal, Magic and Lore is for a very unique kind of fantasy gamer: a lover of fantasy, but also a passionate strategist; a seeker of high adventure, but an aficionado of the rich experience of deep simulation and realism; problem-solvers and thinkers, but roleplayers and storytellers.
Metal, Magic and Lore Product Line
Metal, Magic and Lore Player’s Rulebook
376 Pages, available in 8.5″x11″ Perfect Bound, 7″x10″ Hard Bound, or PDF
The player’s rulebook is required for using the Metal, Magic and Lore role-playing game system. This 2nd edition of the publication is made with a beautifully illustrated cover, with bright white pages throughout.
The Player’s Rulebook contains essential information for tabletop play within creative fantasy campaigns; character creation, and the melee combat and magic systems.
Metal, Magic and Lore Journeyman’s Rules
252 Pages, available in 8.5″x11″ Perfect Bound or PDF
The Journeyman’s Rules expansion deepens the Metal, Magic and Lore experience with greatly expanded rules for players and GMs seeking a truly realistic and limitless game. The Journeyman’s Rules includes two-weapon fighting and deeper, more complex combat systems, additional alloys and weapons, the customization of armor and weapons and enhancing of spells. The Journeyman’s Rules companion also introduces a new school of magic- Alchemy – for GMs and Players to create their own minor magic items.
Metal, Magic and Lore Game Master’s Digital Drop Card Resource
This outstanding collection of PDF supplements contains over 400 pages of invaluable material and two Quick Ref spreadsheet tools that Game Masters may use to enhance their Metal, Magic and Lore campaigns.
Included on the dropcard are:
- Two (2) tutorials to learn the system
- A Game Master’s Starter kit
- Two (2) bestiaries of 10 beasts including undead
- Heavy armor packages from three (3) races
- An Adventure Starter module
- Excel character attribute generator and armor calculator
- Over 100 pages of added bonus materials!
Metal, Magic and Lore Game Master’s Screens
Printed full color on foldout card, these screens contain the most commonly-used tables from the Metal, Magic, and Lore core game for quick reference, laid out intuitively on this double sided page. Get your nose out of the book and back in the adventure.
Adventure Starter: The Deeping Vale
This adventure contains updated information not included in the previous edition! Great for starting a new campaign or integrating into an existing one, The Deeping Vale walks characters to through the tale of a small village which is threatened by local Wood Elves. Tensions run high, as the characters will negotiate the political landscape, terrain, and potentially hostile conflict. The Deeping Vale contains all the source material, statistics and guidance suitable for both experienced and first-time Game Masters, including points for how to GM, how to prepare and a host of premade campaign characters and beast for the Game Master’s use.
Metal, Magic and Lore Game Master’s Travel Sourcebook
The Travel Sourcebook brings the dangers and hardships of the wild to your MML campaign! Introducing rules for hunger and thirst, fatigue, water travel and weather, the Travel Sourcebook will bring the open road and the wild country of the Fifth Epoch alive. In addition to these mechanics expansions, the Travel Sourcebook is rich in setting material for how the various races of the Fifth Epoch travel, settle, and tame the wilds.
Metal, Magic and Lore Novel: Azony Rising
Black and White, 6″x9″, 236 pages, with cover art by Brent Chumley and maps within by Jack Parra.
Azony Rising, first in a novel series by writer R.K. Pynn, captures the very essence to the Metal, Magic and Lore world setting. It follows the paths of our two main characters, Esa and Kirana, an elf and human who meet on the road and become close friends, but are then entangled in the conflicts between the elves and gnomes within the region of Azony, east of the Petty Kingdoms.
Metal, Magic and Lore PDF Product Catalog
Metal, Magic and Lore Game Master’s Starter Kit
This Supplement provides a helpful quick reference on managing the flow of combat, initiative, fatigue, and damage, and includes invaluable charts to reproduce as needed to take the stress and hassle out of record-keeping. Also included are detailed explanations on rewarding experience and character growth, and expanded character sheets.
Metal, Magic and Lore Bestiary Collection
In addition to complete statistics and illustrations for each creature, the Bestiary includes setting material for each creature’s place in the world; their ecology, behavior, movement, and interaction with other systems in the MML game.
Metal, Magic and Lore Bestiary I: Basic Game Undead
The first Bestiary introduces mummies, zombies, skeletons and wights, as well as rules for the special nature of combating the undead.
Metal, Magic and Lore Bestiary II: Man Sized Bipeds
Bestiary II introduces goblins, orcs, and larger and more terrifying bipeds of the primeval wilds, as well as rules for sighting and tracking of all manner of quarry, such as adventurers.
Metal, Magic and Lore Bestiary III: Beasts of Burden
Bestiary III includes the wide variety of domesticated beasts of interest to civilization: horses, oxen, falcons and other hunting birds, dogs, and more, as well as extensive mechanics for the training and use of such animals for transport, hauling, combat, and companionship.
Metal, Magic and Lore Bestiary IV: Monstrous Bipeds
Bestiary IV introduces the mightiest and most imposing creatures an adventurer can stand toe-to-toe with: cyclops, minotaurs, giants, trolls, and more.
From the Archives
Metal, Magic and Lore Player’s Rulebook (Classic Edition)
376 Pages, available in 8.5″x11″ Hard Bound
This book has a matte finish cover which conveys the feeling of an old tome, weighing nearly 3 pounds. The Classic Edition of the Player’s Rulebook was the first of its type released, and is printed on a heavy weight crème colored paper. It does not contain an index (which was a later addition), but does include a full page color painting at the rear of the book by artist Ryan Pancoast (WOTC, White Wolf).
The Eastern Kingdoms Atlas is the first in a series of four supplements dedicated to exploring the politics, economy, myth and history of each region, including lush, detailed maps. The Eastern Kingdoms Atlas also includes rules for a new magic school, Thaumaturgics, as well as a number of magical items and beasts local to the East. This product features artwork by Brent C. Chumley, Amanda Kahl and Jack Parra.
Future releases will include the Middle Kingdoms Atlas, Western Kingdoms Atlas, and Northern Kingdoms Atlas.